Instead of putting consumers in the counter-intuitive position of being in the "driver's seat" of a car without the need to maintain situational awareness and control over the vehicle, we use the culturally familiar concept of the "smartest horse in the barn" to create a physical separation between the consumer/travelers and the computer-controlled vehicle that is undertaking the journey, all the while providing reassuring backup control mechanisms--that ...
Dual-Adaptive Camouflage, or DAC
Adaptive camouflage merely to an environment's background scenery is only half of the property of true invisibility.
It require a dual-adaptive camouflage; one adaptable to the outside of the suit ( usually the case) itself, and it's background scenery taking both as one complete outside environment, and another part of it adaptable to the interior moving parts of the puppet Light-Interface of the object, or suit ( usually the case).
I say " usually the case" in this instance because it may not be a suit, but the dual-adaptive camouflage invisibility would still exist in a potential state even if it were a fixed Light-Interface System, simply owing to the concept of the Light-Interface form ...
In it's simplest form, invisibility is depicted outside of the Light-Interface System, while an intersection ( holodeck) of the outside light is displayed, painted all along the interior walls in the Light-Interface, itself.
External Holodeck Scenery
The external world is transmitted thru the Light-Interface System, and part is diverted into continuing it's path thru the space that the Light-Interface System rests in, while a seperate holodeck reality can be painted all along the interior walls of the Light-Interface.
Internal Hologram Casting
If not a computer-generated internal hologram, such as a person or other furniture of the background scenery, it must first be projected from another " input receiving" Light-Interface, before it can be flipped around and transmitted back out the ...
The full diversity of my Light-Interface System concept can be demonstrated with my model of an invisible suit.
My 3-D Pixel Unit concept already exists, in part, as an angle sensitive pixel, but without the counterpart 3-D pixels and the length of connection between them.
The spherical symmetry of an angle sensitive pixel, adapted to other spherically symmetric 3-D Pixel Units across a Light-Interface System is what allows it to capture the full intersecting angles of the web-of-light thru the concentrated shape of the object in the Light-Interface.
Due to the full wrap-around symmetry of the light-web intersection, replicated in a concentration, by fully wrap-around 3-D Pixels Units on a body, the ...
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