A solar-silo is a silo-shaped structure having a clear geodesic domed roof surrounding a solar array positioned around the inside perimeter with a clear cylindrical column containing a light refracting medium in the center of the structure.
Each geodesic segment of the clear geodesic domed roof has an attached Fresnel lens with its focal point passing through the top of the light refracting column (with only the top of the refracting column illuminated by the magnified light of the Fresnel lens). The refraction column consists of a closed clear cylindrical container, with a ...
Instead of putting consumers in the counter-intuitive position of being in the "driver's seat" of a car without the need to maintain situational awareness and control over the vehicle, we use the culturally familiar concept of the "smartest horse in the barn" to create a physical separation between the consumer/travelers and the computer-controlled vehicle that is undertaking the journey, all the while providing reassuring backup control mechanisms--that ...
Dual-Adaptive Camouflage, or DAC
Adaptive camouflage merely to an environment's background scenery is only half of the property of true invisibility.
It require a dual-adaptive camouflage; one adaptable to the outside of the suit ( usually the case) itself, and it's background scenery taking both as one complete outside environment, and another part of it adaptable to the interior moving parts of the puppet Light-Interface of the object, or suit ( usually the case).
I say " usually the case" in this instance because it may not be a suit, but the dual-adaptive camouflage invisibility would still exist in a potential state even if it were a fixed Light-Interface System, simply owing to the concept of the Light-Interface form ...
In it's simplest form, invisibility is depicted outside of the Light-Interface System, while an intersection ( holodeck) of the outside light is displayed, painted all along the interior walls in the Light-Interface, itself.
External Holodeck Scenery
The external world is transmitted thru the Light-Interface System, and part is diverted into continuing it's path thru the space that the Light-Interface System rests in, while a seperate holodeck reality can be painted all along the interior walls of the Light-Interface.
Internal Hologram Casting
If not a computer-generated internal hologram, such as a person or other furniture of the background scenery, it must first be projected from another " input receiving" Light-Interface, before it can be flipped around and transmitted back out the ...
The full diversity of my Light-Interface System concept can be demonstrated with my model of an invisible suit.
My 3-D Pixel Unit concept already exists, in part, as an angle sensitive pixel, but without the counterpart 3-D pixels and the length of connection between them.
The spherical symmetry of an angle sensitive pixel, adapted to other spherically symmetric 3-D Pixel Units across a Light-Interface System is what allows it to capture the full intersecting angles of the web-of-light thru the concentrated shape of the object in the Light-Interface.
Due to the full wrap-around symmetry of the light-web intersection, replicated in a concentration, by fully wrap-around 3-D Pixels Units on a body, the ...
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