The V-CONCERT ROOM concept is not entirely new, but the way it is applied on a mass scale is innovative. We are in the era of VR headsets, yet they remain underutilized or poorly exploited by various economic sectors that could achieve great results by applying a bit of creativity.
The market for sports and music events is constrained by stadium capacities—an apparently insurmountable bottleneck. While no technology can truly replicate the experience of physically being at a specific location, selling tickets for major events broadcast via VR headsets holds potential that the market has largely overlooked.
The benefits of this service are obvious: replicating concerts or games from anywhere in the world for remote audiences in specially prepared venues—spaces designed to mirror the actual event site and its infrastructure. Naturally, tickets for virtual events would be cheaper, but the goal is to offer an experience that captures the same atmosphere as the in-person event.
Consider this example: Drake performs in London at 3:33 AM, while an audience enjoys the same show in New York at 9:33 PM the previous day, and another in Sydney at 11:33 AM.
Obviously, this service would not be offered frequently or in many locations, thereby maintaining its status as a premium experience—one as valuable as attending the actual event. However, this assessment should be revisited once the service launches.
The benefits range from allowing more people than a stadium could hold to watch an event—enjoying a "virtual presence" experience at a lower cost and without the need to travel to a specific location. Depending on the celebrity or the significance of the event, it is not an exaggeration to say that many virtual event broadcasts could achieve high-status appeal, with ticket prices approaching those of the actual live event.
In principle, this service could be implemented for concerts, games, ceremonies, sports championships, film screenings, races, university events, and more. Likewise, the market is immense, given that the attractions span diverse areas of interest and generate billions of dollars worldwide.
Beyond these benefits, e-events represent a powerful new revenue stream for organizers, who will hold the broadcasting rights for V-CONCERT services and can set requirements regarding the venue type, infrastructure, and organization needed to secure broadcast authorization. As there appears to be no similar service on the market, there is no basis for comparing production costs. However, it seems natural for event owners to partner with investors in other countries to create V-CONCERTS, thereby driving significant economic activity in a decentralized manner.
Imagine watching World Cup matches in a stadium far from the actual host venue while wearing VR glasses, hearing the ambient sound, and eating the same food offered at the live event.
Of the 13 main objectives cited in the brief, AVATRIP aligns with "saving time and money," "creating jobs," "boosting the economy," and "enabling further product improvements."
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About the Entrant
- Name:Marcio Frois
- Type of entry:teamTeam members:
- Giovane Frois
- Valéria Frois
- Vinicius Frois
- Profession:
- Patent status:none
