Medical
INYF is a wearable device designed for people living with dementia or memory-related disorders. It can be comfortably worn around the neck like a necklace, making it easy to carry throughout the day.
When users have difficulty remembering past events, they can recall important information by talking with the built-in AI,
LensLife is a future contact lens care system that can be designed to help users know exactly when it is time to replace their contact lenses. Millions of contact lens wearers particularly those who use monthly disposable lenses only occasionally, struggle to remember when a lens was first opened.
Livox NeuroAdaptive AAC is a software-based assistive communication system that turns low-cost Android tablets into personalized communication devices for people who cannot speak and cannot reliably use standard touch interfaces. Unlike conventional AAC apps that present large static grids and assume accurate touch, fixed scanning, or expensive dedicated hardware,
How it works : MediBot Home is a compact autonomous home medical robot (20×15 cm base, 45 cm height, ~1.8 kg) integrating six core technologies: a microfluidic blood analysis system (5 mL sample, ~3 min, CBC + glucose + inflammatory markers), a miniature optical microscope (×100–×400, 12 MP CMOS sensor), an onboard AI clinical report engine,
What problem does your design idea solve?
I have designed interactive brain and heart simulations using modern web technologies to make medical concepts more accessible and engaging for kids in school or in medical colleges.
These tools empower physicians to better communicate with patients and provide an informative,
MindMuscle(formerly PigPug health) is an AI-powered pediatric neurotechnology platform designed to help children with ADHD, autism, and related self-regulation challenges practice attention and emotional regulation through clinician-guided neurofeedback.
The system combines a child-friendly wireless EEG headset with adaptive software that turns brain-training sessions into an engaging interactive experience. During a session,
Glioblastoma (GBM) is a highly aggressive and infiltrative brain cancer with a poor prognosis largely due to its ability to invade surrounding healthy tissue even after surgical resection. A key driver of this invasion is that GBM cells overexpress the CXCR4 and follow CXCL12. Glioblastoma cells shadow chemical cues through the brain. What if there was an implantable,
NVX IS A MODULAR APPROACH TO ARTIFICIAL VISION AND NEURAL INTERFACING
1. Problem and Proposed Solution
Current artificial vision systems are limited by low resolution and dependence on external cameras, resulting in an unnatural user experience.
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