Dual-Adaptive Camouflage and Dual-Holodeck Properties: The Two Symmetries

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Dual-Adaptive Camouflage, or DAC

Adaptive camouflage merely to an environment's background scenery is only half of the property of true invisibility.

It require a dual-adaptive camouflage; one adaptable to the outside of the suit ( usually the case) itself, and it's background scenery taking both as one complete outside environment, and another part of it adaptable to the interior moving parts of the puppet Light-Interface of the object, or suit ( usually the case).

I say " usually the case" in this instance because it may not be a suit, but the dual-adaptive camouflage invisibility would still exist in a potential state even if it were a fixed Light-Interface System, simply owing to the concept of the Light-Interface form itself.

Dual-Holodeck Properties, or DHP

A holodeck is not just it's outside scenery painted along the walls, with light, on the interior of a holodeck-converted Light-Interface.

It requires an internal wall-connected scenery of the outside environment ( usually the case) and an additional dual-holodeck property of internal hologram casting from a computer generated interactive recording or thru the telepresence of another scanning holodeck-converted Light-Interface ( usually the case) for a complete dual-holodeck with both exterior and interior properties.

I say " usually the case" in this instance, because there are three varieties of invisibility or Light-Interface Systems according to my theories. Each one has a certain degree of the others played out in them in their fixed, movable and dual states, as well as their proportions of invisibility/holodeck states. Even if the holodeck wasn't in a dual-holodeck APRO form, it would still exist, in potential, in all other Light-Interface Systems due to the form of the Light-Interface concept itself.

Dual-Adaptive Camouflage, or DAC/ Dual-Holodeck Properties, or DHP

Two Extremes of Light-Interface Properties

The two extremes of the single "normal" fixed Light-Interface System; the movable suit and the dual APRO, are what define the extent and the limits of the dual-adaptive/dual-holodeck properties of the whole set of the three varieties of Light-Interface Systems.

The Free-Floating Light-Ray Wiring Connection

The free-floating light-ray wiring connection, due to the one-to-many wiring scenario replaced by the one-to-one correspondence is what allows motion in an invisible suit, allowing the constant state of invisibility thru a system of connected moving parts of an object, while the second holodeck property of internal hologram casting results in a free-floating hologram cast from the walls of the internal Light-Interface in holodeck mode.

The spherical symmetry of the individual 3-D Pixel Units, combined together in the overall spherical symmetry among other 3-D pixels in a 2-D boundary in 3-D space of the Light-Interface, inside the Light-Interface System itself is what gives dual-adaptability and the dual-holodeck properties; Invisibility of objects with moving parts in motion and real-time internal holograms in the Light-Interface converted holodeck state: Free-floating connections to the Light-Interface!


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  • Name:
    Keith Carlock
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  • Keith's hobbies and activities:
    Invisibility/Holodeck Technology Theory
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    I was first inspired by the high-tech applicable part of my Invisibility ( adaptive camouflage) and Holodeck ( virtual immersion) Theory, in the form of my Light-Interface concept with my discovery of a geometric inverse relationship between invisibility and holodeck light geometry in the new year winter of 1992, and the resulting Light-Interface System, and a childhood friend who told me back in 1998, " Don't just talk about making something invisible. Make something invisible, and then I'll listen to you!" My Lenticular Box is the low-tech geometric proof of the inverse relationship between invisibility and holodeck technologies.
    I'm just basically obsessed with my Invisibility/Holodeck Technology Theory and what it might mean for a more fully complete Invisible/Holographic Principle of the universe.
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