Consumer Product Design
Science and technology are rapidly evolving, creating a daunting entrance barrier in the face of young students. Frequently, K-5 teachers are ill-equipped and uncomfortable in teaching STEM subjects. Coupled with this, many children grow up in families where their parents have an aversion towards STEM,
Background: Swimming pool drownings are one of the most feared threats to our children. Globally, the highest drowning rates are among children 1–4 years, followed by children 5–9 years of age. Eighty-seven percent of drowning fatalities happen in home pools and spas for children under five.
Vision X is a voice-based smart glass for people with complete blindness. The glass uses a set of high-definition cameras for image processing and a LIDAR sensor for distance measurement. It uses a custom Soc processor optimized for faster image detection.
Joystick, a video game controller designed for gamers who entertain us through their streams.
So the important thing which drives me to design this product is "The Ergonomics." We know the Gaming community is the industry that has benefitted the most in these days since the Pandemic.
Wireless power based on the Qi standard has established itself as the preferred technology for charging mobile devices in cars, homes, and common spaces worldwide. A broad ecosystem of thousands of interoperable devices has been built over the years,
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